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Top expansions to improve your D&D game

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If you play D&D and haven’t heard of Unearthed Arcana - boy, do I have a pleasant surprise for you!

Wizards of the Coast, the company that produces Dungeons and Dragons, release new content every Wednesday for fans of the game to enjoy, all for free. This content hasn’t been play-tested yet, so it’s up to the fans to help WotC figure out which additions work and which don’t, and some of the content can seem a little bit overpowered at first.

But if you know where to look, fantastic new races, classes or spells can be found at the click of the mouse, and I’m here to tell you about 5 of my favourite Unearthed Arcana additions.

(If you don’t play D&D, and don’t have any idea what I’m talking about, see my article here for an introduction to the tabletop game. It’s also worth mentioning that if you want to include any of the following into your game then you should check with your DM first).

  1. Feats for Races
I’ve always enjoyed the idea of adding feats to my characters (additional elements of their skillset, for example, increasing their speed through ‘mobile’), but I’ve never found any of the basic feats from the Player’s Handbook to be particularly interesting. This new set of feats, based on a character’s race, give a wide variety of new options for character customisation, allowing you to add a little flare to your half-orc paladin’s personality.

  1. Starter Spells
Spells are a crucial aspect of D&D for anyone playing as a magic user, and after a while the spells you’ve been given seem a bit boring. I have certainly found that I use certain spells time and time again, so it’s time for a spruce up. Well, look no further! WotC have created Cantrips and Level 1 spells for your lower level character to start the game with, creating a fresh new playing experience for all magic users far and wide.

  1. Wizard Revisited
Wizards are a fantastic class, with a lot of customisation options through Arcane Traditions. But no matter how many options there are, it’s always nice to have a little more choice, and these have been provided through the Unearthed Arcana article ‘Wizards Revisited’. You can now also choose from Theurgy (a tradition that allows players to tune into their character’s religious side) and War Magic (which turns your lanky, nerdy wizard into the badass they’ve always wanted to be).

  1. Modern Magic
If high fantasy isn’t really your thing, but you know the ins and outs of D&D, then the Modern Magic supplement may be perfect for you. This document implements changes to certain standard D&D classes (Cleric, Warlock and Wizard), giving them new abilities and allowing them to interact with the technology that dominates modern life.

  1. Gothic Heroes
Finally, the Gothic Heroes addition adds even more options to the game, this time centred around the great gothic traditions of Victorian literature. Do you want to play as a character brought back to life through a need for revenge? Or perhaps as a Van Helsing-esque monster hunter who seeks to put an end to the horrors entwined with our world? All this and more lie within the Gothic Heroes supplement.

For more information about Unearthed Arcana and to get a chance to try out the expansions for yourself, check out their website.

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