The 20 Scariest Computer Game Characters of All-time... Part 2
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Continuing our countdown of the most terrifying computer game characters we've ever encountered, here's the top ten. Who/what will be crowned the scariest of all time? Read on to find out... 9) The Beast – Another World Anyone that played Another World can tell you how frightening the first level is. We are in the lab running a particle accelerator experiment. Standard Saturday night. Then something goes wrong and we’re teleported to this lake in an alien plant. We get out of the water and it’s there. Instantly. It’s there. It’s in the background glaring over with its blood-red eyes – more angry than hungry. It looks a little like the dog-cat beast Sigourney Weaver turns into in Ghost Busters. But I digress. The beast is too far away for now, so you walk along for the next few screens until it jumps down, roars and begins to chase you. No one gets away the first time. Or the second time. It doesn’t slow down and, unlike some modern games, you’re not told how to beat the monster after you’ve died for the tenth time in a row. You just run. And run. And run. 8) GLaDOS - Portal GLaDOS is an acronym, standing for Genetic Lifeform and Disk Operating System. It is the name for the female-sounding computer that guides you through your training in Portal. She slowly and sarcastically gives away that she has a wicked streak. As she guides you through each of the training rooms it becomes obvious that something isn’t right. Before the final test she says something very odd and unsettling: “Cake, and grief counselling, will be available at the conclusion of the test." Then, when you’ve finished your training, she guides you to a conveyor belt that leads you to a fiery death. You have to leap to your escape. Much to her disappointment. Afterwards, with a cheerful tone to her voice, she says: “Remember when the platform was sliding into the fire pit and I said "Goodbye" and you were like [in a deep male voice] "No way!" [normal voice] And then I was all "We pretended we were going to murder you?" That was great! You escape (perhaps on a second try) and attempt to flee the massive Aperture complex. You get into the cracks between the pristine training environments and you see the graffiti on the walls that has been left as a warning by the other people GlaDOS has hunted in the past. Will you ever escape? Just remember one key thing: the cake is most definitely a lie! 7) Witches – Left 4 Dead For those that haven’t played Left 4 Dead, it’s a co-operative zombie action game where you have to work as a team to survive waves and waves of zombies whilst trying to get to safety. There are various kinds of zombies, each with their own way of killing you. The Witches are by far the scariest. Like many baddies on this list, they are scariest because you hear them before you see them. They sob woefully somewhere in the level and yourheart sinks because know there’s a witch nearby. She won’t attack you straight away, but if you shine a light on her or shoot her, she’ll pounce on you and paralyse you as she slashes you to pieces. Game over. Better hope your teammates are nearby, because witches are as tough as they are terrifying. 6) Water/Chemicals – Sonic 2 This might be a tricky one to justify, because the water or the chemicals in the Chemical Plant Zone in Sonic definitely aren’t characters. They’ve has made it onto this list because of the sheer panic and fear they bring out in people. In Sonic 2 you can run about under water for a while before you have to come up for air. Usually there’s a moving platform or spring to help you get out of the water. I haven’t played it in years, but I still remember the music as it warned you that sonic was low on oxygen. It duh-dum duh-dummed like Jaws and it got faster and more frenzied as your time ran out. But Sonic was nowhere near a spring, or he’d just missed the ledge that would have led him to the surface and to a virtual breath of fresh air. So I’d get this horrible, literal, pain in my chest and stomach as I scrambled around looking for a way to get to the surface. Then the music would reach a heart-stopping crescendo and then…
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